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The Chronicles of Eryal D​ú​r

by houston ayre

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    The Chronicles of Eryal Dúr
    (DOUBLE ALBUM - 1hour 40minutes)
    Context and Vocabulary

    Eryal Dúr is a city based at an intersection between dimensions – it uniquely exists at the confluence of 3 dimensions and acts as a gateway from the present world of humankind to either of 2 other realms.
    The gate from the world of humankind is an entry gate only through which travellers can pass into Eryal Dúr; the other 2 gates are exits only.
    Travellers only access the gateway upon death and some may experience glimpses of what it is like in their dreams.

    Further reading/ reference material
    “The Great Divorce” by C.S. Lewis
    The Great Divorce is a novel by the British author C. S. Lewis, published in 1945, and based on a theological dream vision of his in which he reflects on the Christian conceptions of Heaven and Hell.
    “Preparing for Heaven” by Gary Black Jr. (What Dallas Willard Taught Me About Living, Dying, and Eternal Life)
    In his acclaimed books, renowned writer, speaker, and philosophy professor Dallas Willard explored the nature of Christian life in God's Kingdom. Yet one topic remained undisclosed: Willard's understanding of heaven and eternal life.

    The names from, and the language of, Eryal Dúr found their way into some of the ancient earth languages - Proto-Norse, old Saxon, old High German – and from there into Old English.
    Translation to equivalent modern English in order of appearance of words and phrases in the Chronicles or Eryal Dúr:
    Eryal Dúr The door to fire
    eyre Strong Masculine Noun choice, free choice, free will, election
    al Noun fire
    dúr Strong Neuter Noun a door

    Foldweg Strong Masculine Noun way, path, road, earth

    Burggeat Neuter Noun castle gate, city gate
    Ingang Noun entrance, place of entry

    Geatweard Strong Masculine Noun Gate keeper, doorkeeper, porter

    Béaldor Masculine Noun Lord, Master, hero

    Beorhtródor Strong Masculine Noun the bright firmament heaven

    Dõm Strong Masculine Noun doom, judgment, where sentence is passed

    Cargást Strong Masculine Noun sad spirit, devil, spirit of anxiety, fearful ghost

    Cumb DeáÞscúfa the dark vale of death
    cumb Strong Masculine Noun valley
    deáþscúfa Weak Masculine Noun the shadow of death

    Céosung Noun choosing, choice

    Gesælig Strong Masculine Noun one who carries a standard

    Foregecéosan Verb Strong to choose beforehand

    Grornhof Dor
    grornhof Strong Neuter Noun sad home hell
    dor Noun a large door, a gate

    Befylgan Útfær The Way Out
    befylgan Verb Weak to follow after, pursue, persevere
    útfær Neuter Noun going out, exit, departure

    Symbel Dæg
    symbel Strong adjective of a feast or festival
    dæg Strong Masculine Noun day
    ... more
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1.
Foldweg 04:58
Chapter / Track 1 - Foldweg (The Path) Narrator: You become aware – as if waking from a dream – and find yourself walking along a path in the dark. It is raining steadily. All around is darkness but somehow the path ahead seems to be illuminated by a cool bluish light. You turn around to see what is behind, but the path and everything else is shrouded in a deep inky blackness – everything beyond the boundaries of the path you are on is black. Ahead, in the middle distance, you can see a fortified wall which stretches from horizon to horizon on both left and right and the top of it cannot be seen for it reaches into the clouds above. You are thinking: - Traveller: “What is this strange world that I find myself in? How did I get here? Am I dead? Is this heaven or is it …. hell?” N: Although the light is dim, you judge the wall to be about 2 miles away. There seems to be little choice than to remain on the path and see what it leads to. Musical interlude – 1m 24s - 3m 53s N: The city, if this is a city, looks vast as you approach – the walls stretch high above you and the top cannot be seen. The rock from which it is constructed seems completely smooth, unscalable, and the gate is a vast door of a solid dark wood, measuring in your judgement 12 cubits high and 6 cubits across as if built for giants to pass through without stooping. In this door there are what appear to be small hatches at varying heights - one of which is directly in front of you. The hatch opens and a face appears.
2.
Chapter / Track 2 - Burgeat Ingang (City Gate Entrance) Geatweard: Aaah, I’ve been expecting you. Traveller: Who are you and how did you know I was coming? G: I am Geatweard. The Great King Bealdor told me you were coming. T: Where is this place? And who’s Great King Bealdor? G: This is Eryal Dúr. You’ll be meeting King Bealdor before too long. He meets with everyone who comes to Eryal Dúr. Look, why don’t you come in and I’ll try and answer all your questions; new arrivals always have many questions. Narrator: A small door, large enough for you to pass through appears around where the hatch was and it opens to allow you in. This leads you into an enormous area - so enormous that no walls or ceiling can be seen but you are aware of distant sounds suggesting that there are many people elsewhere in this cavernous space. You turn to Geatweard, who is standing beside a little booth, inside which you can see a table, 2 chairs and two mugs of steaming hot tea. Geatweard continues G: Our city, Eryal Dúr - is at an intersection between dimensions and acts as the gateway from your world to either of 2 others. One is Bealdor’s kingdom - Beorhtródor and the other is Dóm which is Cargást’s kingdom – no one should really want to end up there but … many do. The gate by which you have entered is the only way through which travellers can pass into Eryal Dúr. Those from your world find the path to Eryal Dúr upon death. Some also experience a glimpse of what it is like in their dreams. You have travelled along Cumb DéaÞscufa – the dark vale of death – to reach us. Musical interlude - 2m 09s – 2m 40s G: But listen, I can hear Bealdor’s procession coming this way – you’ll like this – many of the greatest musicians who have ever lived are in the Bealdor’s court. Everyone lines the streets when He comes to get a better view and to hear the music. Musical interlude - Bealdor’s procession 3m 01s – 4m 48s G: now look at that thick fog approaching from the east – Cargást has sent a scouting party out from Dóm. Musical interlude – 4m 56s - 5m 32s G: Maybe they will attempt to engage Bealdor’s entourage. Musical interlude – 5m 36s – 6m 15s - Cargást’s followers consider engagement with Bealdor’s procession G: As I thought - Bealdor’s retinue are standing their ground and I expect Cargást’s scouts to back off Musical interlude – 6m 21s – 6m56s G: That might have got a bit interesting if they’d decided to engage in a skirmish there. N: Cargást has been the arch enemy of Bealdor for as long as anyone can remember and although he has great power, he cannot challenge the power of Bealdor. So he and his followers remain in their kingdom of Dóm and none of them can pass into Beorhtródor because there is a great ocean – the waters of Céosung - separating them. You now find yourself, still with Geatweard, standing overlooking a vast expanse of ocean.
3.
Céosung 07:03
Chapter / Track 3 – Céosung (The Waters of Céosung) GW: Here’s my old friend Gesælig coming. He’s the standard bearer for king Bealdor’s army and one of his closest confidants. Hello there Gesælig! Here’s a new traveller for you to meet. Come and say hello! Gesaelig: Hello traveller – what name do you go by? T: Actually, I’ve no idea. Since I arrived here, I have no memory of where I’ve come from or who I am. G: That often happens to those who come here in their dreams. But some of your memories may soon return. T: Can you tell me what this place is and what I am doing here? Am I dead? Is this heaven or hell? G: Oh, has Geatweard not told you? Eryal Dúr is neither what you call heaven, nor is it hell but it is the place from which you pass into either of these ultimate destinations. You are not dead but dreaming. I am Gesaelig, the standard bearer for the King’s procession. Geatweard and I are not from Eryal Dúr. We are from Beorhtródor but are permitted, nay commanded by the King to visit here and speak to all travellers who visit in their dreams. Cargást also sends scouts into Eryal Dúr - as you have seen - but they are not normally so easily recognised as they disguise themselves to look just like us. T: Look, can you just slow down a bit. I’m not following any of this G: Ok, I realise that this is a lot to take in. Let me explain why you are here. Musical interlude – 1m 49s – 3m 45s G: Mortals from your world, who have not lost their belief in eternity, are given the opportunity to visit Eryal Dúr in their dreams to learn something of what awaits beyond the grave and take that knowledge back when they wake up. Eternity for all mortals will be spent either in Beorhtródor or in Dóm; every spirit transcends to one or the other upon death. Mortal souls come first to Eryal Dúr to await their final destiny and be joined again with their spirit and a restored body. I think you understand more of this than you realise – or you wouldn’t have been chosen to be here. Musical interlude – 4m 30s – 5m 35s G: The vast majority from your world have lost their connection with the spiritual – some may profess a belief in what your world calls the afterlife - an eternal spiritual existence - but it is only by living as if that belief is real to them, experiencing that life and learning further, that it can become knowledge. With knowledge, anyone can then develop faith that their future holds what they believed it would hold. This is your chance to turn your belief into knowledge. Musical interlude – 6m 11s – 7m 03s
4.
Chapter / Track 4 – Foregecéosan (Choose Beforehand) Musical interlude – start – 1m 28s Narrator: As Gesaelig is speaking, you realise something about this dream .. and all the other dreams that you can remember …. You are ‘here’ (wherever ‘here’ is) and you are conscious, aware of your sense of sight and hearing - aware of your personality, but you have no physical body. It seems so obvious now. In this world and the world of any of your dreams you take nothing with you, nothing of value – as the world measures value – no possessions – indeed, possessions are meaningless and pointless in a dream. Musical interlude – 2m 03s – 2m 30s N: You are for the duration of the dream – a purely spiritual being. And you now realise that in this state you are free – completely free from all the things that trouble and weigh you down in your ‘earthly’ life. Musical interlude – 2m 48s – 4m 07s
5.
Eryal Dúr 06:01
Chapter / Track 5 - Eryal Dúr (The Door to Fire) Musical interlude – start – 1m 03s Narrator: Gesælig has many duties as standard bearer to the King’s procession. One of these is to keep a record of everything that would help travellers to Eryal Dúr. This record is the Chronicles of Eryal Dúr. You hear Gesælig’s voice continue….. Gesælig: At the appointed time, all souls from the world of mankind will meet with Béaldor and learn if and where they might fit in to his kingdom. Many who die enter Eryal Dúr confused as they have lived assuming either that there is no afterlife or that they are going to what they believe is ‘heaven’ and where they believe they will experience everything their hearts’ desire. That is exactly what they will experience, based on what they have desired and how they acted upon that in their life in their world. But what they will be experiencing for eternity is Dóm, the kingdom of Cargást. Cargást offers everything that your heart desires. The irony of that is twofold – Cargást doesn’t have the power to deliver on what he promises – only Béaldor has that power. Second, those from your world have spent their lives worshipping and obeying Cargást (in all his many forms) without realising it. Musical interlude – 2m 46s – 4m 19s Therefore, they spend eternity will all other likeminded souls in the kingdom of Dóm with their true desires unfulfilled and as a consequence their lives empty. Musical interlude – 4m 33s – 6m 01s
6.
Foreburh 02:33
Chapter / Track 6 - Foreburh (Vestibule) Narrator: You are alone again, in your dream. Gesaelig and Geatweard have returned to join Béaldor’s procession and to man the city gate entrance where you came in. You have much to ponder from what you have heard. What do you believe? Most whom you know in your world, probably don’t believe in a heaven or hell, those who do, don’t think about it very much. They certainly don’t discuss what they think. You have also read some scholars who suggest that heaven and hell may in fact be the same place where for some, it is the most pleasurable experience imaginable while for others it feels like pure torture. You have witnessed in your dream how Cargást’s scouting party could not stand to be in the presence of Béaldor’s procession - even although the Great King was not himself present. They were simply repulsed by the sight and sounds of happy people, playing music, enjoying themselves and singing praise to their absent King. How do you think you would have felt? Jealous – resentful - or eager to join the party? You see another large double door in a section of the great wall which surrounds Eryal Dúr – there is a dank fog seeping out under the gate and through the crack where the two sides of the door meet in the middle. The fog carries with it a chill into the atmosphere of Eryal Dúr, an atmosphere which you have now just realised is warm and pleasant with the mild fragrance of summer flowers. Above this door is an inscription Grornhof Dor – which you somehow now know is the language of Dõm – and means ‘sad home hell’ in your tongue. Through this door, in addition to the dank, freezing, fog - you can hear music.
7.
Grornhof 02:51
Chapter / Track 7 – Grornhof (Senestra) Narrator: Despite yourself, you move closer to the door which is identical to the one by which you entered all those hours ago. But this one leading out of Eryal Dúr and instead of hatches there are apertures covered in a thick transparent substance set into the door. You look through one of these apertures that is set at just the right height for you to see through. What you see instantly recalls for you Botticelli’s painting of the map of hell. Thousands of grey people, an army of them, walking slowly, stooping, stumbling, following each other along endless pathways, grumbling, and complaining to one another and sweating from an intense heat. Musical interlude – 1m 09s – 1m 42s N: This is what awaits travellers through Grornhof Dor. Musical interlude – 1m 49s – 2m 03s N: Now you are lifted up and carried towards another section of the wall. As you float downwards, you see another door and Béaldor’s entourage of musicians and pilgrims processing towards it. As you get closer you see an inscription above the door which says ….. Befylgan Útfær This you know to be the language of Eryal Dúr and means …. ‘to those who have persevered, the way out’.
8.
Chapter / Track 8 - Befylgan Útfær (The Way Out) Musical interlude – start – 2m 40s Narrator: The musicians are playing and the people dancing and clapping. The door opens as they approach and a bright light and a great warmth spills out into Eryal Dúr. Just inside the door you can see a high archway leading to a great hall teeming with people. Tables are set for a great banquet and all the tables are loaded high with choice foods, casks of beer and flagons of wine. On the crown of the arch are the words “Symbel Dæg” – Feast Day – and all who have chosen to enter, are welcome. Musical interlude – 3m 49s – 7m 33s
9.
Symbel Dæg 03:14
Chapter / Track 9 – Symbel Dæg (Feast Day) Music only
10.
The Path 04:58
Instrumental Track
11.
Instrumental track
12.
Instrumental track
13.
Instrumental
14.
Instrumental
15.
Vestibule 02:22
Instrumental
16.
instrumental
17.
Senestra 02:51
Instrumental
18.
The Way Out 07:33
Instrumental
19.
Feast Day 03:14
instrumental
20.
instrumental

about

Track Listing
1. Foldweg The Path
Introduces the traveller – you - and the path you are on. Traveller approaches what appears to be a city surrounded by a vast unscalable wall. The path leads to a door in which there is a hatch that opens revealing a face.
2. Burggeat Ingang City gate entrance
Introduces Gaetweard, the gate keeper. Geatweard introduces King Bealdor and Eryal Dur and opens the door. The Traveller enters. Gaetweard explains Eryal Dúr is in a different dimension; travellers enter only on death or in their dreams. Béaldor’s procession passes by and a scouting party from Dõm appears.
Narrator explains Cargást and Béaldor are eternal enemies; Béaldor has the greater power. Scene changes to the edge of a vast ocean, the Waters of Céosung.
3. Céosung The waters of Céosung
Introduces Gesælig who explains more about what is going on and confirms that you, the traveller, have visited Eryal Dúr in a dream.
4. Foregecéosan Choose beforehand
Scene focuses on the traveller’s thoughts about their previous dreams and memories and what has occurred as a result.
5. Eryal Dúr The door to fire
Explains that the Chronicles of Eryal Dúr is Gesælig’s recording of the events in, and purpose of, Eryal Dúr. Gesælig introduces the concept that how you live in your world, attitudes and beliefs, will determine your experience of the afterlife – an afterlife in eternity.
6. Foreburh Vestibule
Narrator recaps and you reflect on what you have seen and heard in Eryal Dúr. What do you make of it? You encounter the door that leads to Dõm.
7. Grornhof Senestra
You look through the door to see what awaits travellers beyond. Then you encounter another door.
8. Befylgan Utfær The Way Out
This door could be the way out into Beorhtródor…. if you choose to enter, you are made welcome.
9. Symbel Dæg Feast Day
Tables are set for a great banquet and all the tables are loaded high with choice foods, casks of beer and flagons of wine.

Characters
Narrator who tells the story of the Chronicles of Eryal Dúr and talks to the traveller through the dream
Traveller who journeys into and through Eryal Dúr, encountering people on the way
Geatweard the gate-keeper at the entrance to Eryal Dúr and the initial guide to travellers
Gesælig the standard bearer to the King’s procession and the author of the Chronicles

credits

released April 1, 2022

Composed, performed, recorded and produced by houston ayre
except - the voice of the Traveller by Johnny McClue
- the voice of Geatweard by Stonebreaks
- the voice of Gesælig by David Pudney
Artwork design by houston ayre
Photography by houston ayre
Artwork by lucy ayre

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houston ayre Scotland, UK

Prog Rock band from Glasgow, Scotland.Styles based on classic 1970's prog, rock, blues, jazz

Influences include:

King Crimson
Pat Metheny
Terje Rypdal
Weather Report
Herbie Hancock Miles Davis
‘Canterbury Scene’ (British Rock movement late 60’s into 70’s)
Black Sabbath
Pink Floyd
B.B. King
Cream
Jimi Hendrix
Cunieform Records
... more

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